This is a character i am working on for my demoreel.
I am pushing myself to get this character as realistic as possible
I sculpted the base mesh with Zbrush, retopoed and UVed in Maya. After that I exported it back to Zbrush and started detailing blocking out the cloth and the accessories. For the texturing Substance Painter was used and the render are done with Redshift in Maya.
Carrie - Demo Character SneakPreview